WOTA

WOTA, an acronym for Wisdom of the Ancients, was a predecessor to SQMC started in December of 2017 that was never completed, and abandoned in early 2018.

Development
WOTA's initial design was poor, leading to a complete rewrite early on. For most of WOTA's development cycle, the database system used a proprietary format similar to CSV. Player data was stored in .txt files with the naming convention player-uuid.txt.

Even after a complete rewrite, WOTA's source code remained difficult to maintain due to several design flaws, including a lack of object-oriented implementations of features, poor formatting, non-existent documentation, and an unskilled developer.

Features

 * Spells
 * Combat styles and an override of the vanilla combat system
 * Skills
 * Player data stored to a local database
 * basic custom NPCs that lacked dialogue

Notable People

 * SqueezeTheorem, developer
 * OmegaSteel, lead designer