Woodcutting

The Woodcutting skill is one of the three primary resource gathering skills, the other two being Mining and Fishing. Woodcutting revolves around the harvesting of various tiers of logs scattered throughout the world, awarding Woodcutting experience and a corresponding log upon successfully chopping a tree. Harvesting lumber from a tree requires one of eight axes, and meeting the level requirement for that tree. Additionally, players must also meet the level requirement for the axe they are using.

Mechanics
When a tree has been cut, it will vanish regardless as to whether or not the player successfully harvested it, and will eventually respawn. If a player fails to cut a tree, they do not gain any experience, nor do they gain a log.

A player's success rate for cutting a particular tree is determined by the tree's base success rate, the player's woodcutting level, and the success rate of the axe the player is using. The formula used for determining a player's success rate when cutting is a tree is as follows: (tree success rate + (woodcutting level / 10) + axe precision)%

In order for SQMC to register a block as being part of a tree, there must be at least one leaf block anywhere above it, even if there are other non-leaf blocks in between. The type of leaf does not matter, and does not need to match the log in question.

Axes
The axes used in the Woodcutting use the typical tier system used in SQMC, with axes ranging in tier from wood to radiant. Axes can be forged at an anvil using the Smithing skill, or obtained as drops from some monsters.

Trees
Trees are the primary resource of the Woodcutting skill. Higher level trees take longer to respawn, have a lower success rate, and are typically either more rare, or are located further from the starting area.